The class have been using adventure Author to make landscapes and props for a game. Some got onto including characters with conversations and plot items with sign-posts with writing. 21 pupils responded to the questionnaire with 26 having taken part in the project. Below are my thoughts on the pupil comments arranged under the questions I asked them.
- What did you think of the making games in schools project?
The majority of comments were positive with the main themes being it was fun and enjoyable and a change from normal reading and writing. Some of those who thought it was a positive experience felt this was because they were learning about computers/game design. Some comments referred to it being ‘hard’ or ‘challenging’ which is a reminder that ‘fun’ does not mean ‘easy’ and some pupils are mature learners who enjoy challenge. Some didn’t like the experience and this was linked to not liking computers and computer games. My favourite comment was: “I thought it was a once in a lifetime opportunity. Great chance to see what designing a game was like”
2. What were the best bits?
Responses to this question were in two categories: testing the game in Never winter Nights (with 5 responses) and making the game itself with the majority of responses. The most popular response was making the landscape with adding buildings, adding creatures and characters also getting a mention. A couple of interesting reasons for enjoying making the landscapes was because the pupils felt they were allowed to do what they wanted to do which reflects the more open learning opportunity created by the software. The sense of choice came through in the comments about creatures and characters as well.
3. What were the worst bits?
These responses covered a variety of aspects including software failure when the computer crashed or screen froze. There were some comments about the area the character could move around in being too limited and not having sound in the game. Other comments surrounded people finding it difficult to use the software including making hills and putting in water as well as more difficult aspects like changing the properties of objects. My experience in the classroom was that this was the most difficult for some pupils to grasp and the most difficult to teach. Some comments concerned the conversation writer. Due to not having the correct plug ins enabled on 5 computers some couldn’t write conversations. It was unfortunate that 2 out of these 5 got far along and were ready to write conversations. There was one comment about not liking playing the game another about fridge magnets. 3 comments are particularly interesting. “The worst bit was trying to find my landscape for the first time after I saved it”. When learning something new and going back after a break to start off again is such a crucial part of learning. Especially in this situation where so much work had gone into it and you might not be able to find it again. The second interesting comment was “Not being able to work it out and how to find things and use them as fast as everybody else”. I so relate to this comment when learning a variety of things. When everybody around seems to be ‘getting it’ it is not fun feeling left behind. I think the large class and spread of skills by the end were factors in creating this experience. But part of learning in groups nonetheless which the proponents of the recent emphasis on group work need to consider. The last comment I liked was: “The worst bit was the end when we never got to finish it”. Oh to have every lesson with the students wanting it to go on!
4. What have you learned?
Many of the comments were general about learning about making games or making landscapes. A few comments listed specific functions which could be done now using the software. Some of the comments were less general and more reflective such as: ”I have learned making game is not easy” or the more geography ones such as, “How landscapes look”. If pupils go away with more of a sense that landscapes are different and they can start seeing these differences then as a Geographer I will be happy. The second geography one links games and landscapes: “Landscape has a lot to do with games”. This idea of a sense of place and that everything happens somewhere is fundamental to geography but also links with creating scenes in story writing as well. Lastly: “I learned about the good and bad bits of design a game”. This shows that learning at a more meta-learning level has been taking place and the learning has moved beyond the technical abilities to evaluating the learning experience.
I’ve enjoyed it too. I think the idea of creating landscapes lets you see the pupil’s mental image and the software could easily be used to try and understand how they ‘see’ different landscapes and in making them more aware of different landscapes. The importance for geography teachers to encourage pupils to see the world so that they make sense of it has been emphasised for me. The challenge to help form mental images which are helpful and reflect the earth around pupils has also been emphasised. But how to take this forward? Thats for another time after I’ve had more time to think about it.